Block apps · Level up · Set out
Back to your hobbies.
Go far.
Set out for reading, music, gaming, making art. Farstep keeps your distracting apps locked while you're away, and every quest levels you up, on and off the screen.


Why Farstep
Most blockers just lock the door.
Farstep opens one.
To the book with the folded corner. To the guitar in the corner of the room, the model kit half-built on the shelf, the board game nobody has opened since spring. They are all still there. Go get them.
How a quest works
Four steps out the door.

Set out for what you love
Pick the hobby. Pick how far.
A book, a guitar, a game night, or something all your own, kept for next time. Then choose how long you'll be out: 25 minutes, 45, an hour or two.
What a blocked app shows during a quest
Locked until you're back
Leave the feed at the door.
Choose the apps that pull at you. Until the quest ends, opening one finds the door shut instead of the feed. It runs on Apple's Screen Time, so it holds even if you close Farstep.
The quest waits on your Lock Screen and in the Dynamic Island. Need out early? Turn back at any time and the apps open at once.

Lay the phone down
The walk goes on.
While you're out living, your hero is out walking: a quiet trek through the lands you've reached, by day or by night, to an original soundtrack. No need to watch. It keeps going without you.

Come back
Come home a little stronger.
Forty-five minutes of reading comes home as 45 XP. Some days that is a new level, and a new land waiting on the next walk.
Every quest levels you up
On and off the screen.
Every minute counts
One minute out, one XP. The levels keep coming, and there is no ceiling.
Twelve lands to reach
Start in Hearthwood. Go far enough and The Pale Reach opens at level 20. Every walk crosses a land you've earned.
A hero who grows with you
Seven heroes, all free. Pick one, give them your name, swap whenever you like. They grow at levels 5, 12 and 20.
Your hero walks while you're out
Twelve lands, day or night.
Autumn woods, drowned marshes, snowfields, far deserts. Each walk brings its own light and its own sounds, and a score of cello, low choir, harp and horn, calm enough to read, draw or practise to.
Written for the walk, not borrowed from a playlist.
Footsteps, wind, birdsong, crickets after dark.
Music and sounds turn off from the walk. Both keep playing with the screen locked.
See a quest
Out the door and back again.
Hours that went somewhere good
Watch them pile up where they belong.


Every hobby you showed up for
Reading, music, the pottery wheel. Your sheet keeps the hours, and Show all lists every hobby you set out for.
This week
The days you went out and what they added up to. Nobody to compare with, nothing to rank.
The Flame
Days in a row with a quest done. Miss one and it falls to embers; set out the next day and it burns on.
A nudge at dawn, if you want one
One quiet line in the morning while the day's quest is still ahead. Off unless you turn it on.
Made to be put down
A quiet place to leave running.
No feed, no ads, no score to chase.
Farstep never competes for the attention it exists to give back. The walk is calm on purpose.
Progress is never for sale.
Levels, lands and your hero come only from time spent out there. A subscription buys room, never progress.
What happens on your iPhone stays there.
No account and no sign-in. Your hero, your hours and the Flame live on your iPhone. The apps you block are handled by Apple's Screen Time and never leave it. Analytics are anonymous, with no tracking. Privacy policy
Locked until you're back
Start free. Go further when you want.
Apple's Screen Time keeps the door shut until the quest ends. One quest a day is on the house; the Hero's Oath lifts every limit.
Free
Free, for good. No account needed.
- One quest a day, up to an hour
- Block up to three apps
- The soundtrack and the sounds of every land
- Your hero, every level and land, and the Flame
The Hero's Oath
US$29.99 a year, with a 7-day free trial · or US$4.99 a month
- As many quests a day as you like
- The two-hour quest
- More than three apps
- Whole app categories
Prices in your local currency are shown in the app before purchase. Cancel anytime in Settings.
The world is out there.
Adventure waits off your phone. Farstep is on the App Store for iPhone.
iOS 16 or later. Live Activities need iOS 16.2.